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Welcome to my portfolio!

I’m proficient in Unity and Unreal Engine, with experience in both text-based and visual scripting.

 

I've worked on high-quality training simulations in the medical and military industries, gaining hands-on experience with complex game systems, hardware technologies, and GaaS (Games as a Service). Recently, I was at Testronic Games as a QA Tester, validating gameplay systems and verifying fixes for Meta.

My independent work and scripting projects highlight my passion for game AIgameplay systems, and cool experiments across the board.

Feel free to explore! Reach out if you want to collab!

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PORTFOLIO

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Project Mr. Static Solo Developer

My first boss fight project focused on building a state-driven boss A.I. and simple enemy bot behaviors using behavior trees.

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Game Jams | Game Designer & Programmer

A collection of the best game jam entries I've done as a hobbyist game developer, either solo or in collaboration with others.

PROFESSIONAL WORK IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Developer on serious games and training simulations for various client services.

STUDY WORK

Collection of smaller prototypes and scripting projects I’ve worked on.

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Flocking Behavior Demo

Re-created the classic flocking AI behaviors using C++ in Unreal Engine 5.

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FPS Playground Demo

​Prototyped a small FPS sandbox in Unreal Engine 5, featuring minigames and progression systems.

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Music Player Editor

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

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