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Hey everyone! I’m a Technical Designer and AI Engineer.

 

I primarily focus on design tools, game AI, and gameplay systems design with an interest in systemic encounters, emergent behaviors, and cool content in games.

I am currently at Testronic Labs as a QA Tester. 

Feel free to explore!

Skills

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PORTFOLIO

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Project Boss Fight: Mr. Static! Solo Developer

My first boss fight project, as I focused on building a responsive player controller, state-driven boss AI, and enemy behaviors.

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Enemy Spawning and Bullet Types

Dungeon Divers | Game Programmer

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Fast-paced dungeon crawler where players encounter waves of enemies while smashing through floors. I worked on floor generation, enemy combat, and spawn systems.

STUDY WORK

Collection of smaller prototypes and scripting projects I’ve worked on.

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Flocking Behavior Demo

Re-created the classic flocking behaviors using C++ in Unreal Engine 5.

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Music Player Editor

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

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FPS Playground Demo

​Prototyped an FPS controller and a small sandbox in Unreal Engine 5, featuring minigames and upgradable features.

PROFESSIONAL WORK IN XR

Post-graduation, I began my career working in VR simulations, where I developed my technical and communication skills within small to medium-sized team settings.

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Developer on serious games and training simulations for various client services.

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