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Welcome! I am a game designer focused on gameplay systems and game AI programming, and I love just prototyping what comes to mind for mechanics.

I primarily use Unity and Unreal Engine, utilizing both text-based and visual scripting, as well as design tools.

Professionally, I have worked on high-quality training simulations in the medical and military industries, gaining hands-on experience with GaaS (Games as a Service) and hardware technologies. Recently, I was at Testronic Games as a QA Tester, validating gameplay systems and verifying fixes for live service games within Meta Horizon.

Feel free to explore! Don't hesitate to reach out if you want to collab or connect! Enjoy!

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PORTFOLIO

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Project Mr. Static Solo Developer

My first boss fight project focused on building a state-driven boss A.I. and simple enemy bot behaviors using behavior trees.

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Game Jams | Game Designer & Programmer

A collection of the best game jam entries I've done either in teams or solo. My role required flexing design and programming skills based on project.

PROFESSIONAL WORK IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Developer on serious games and training simulations for various client services.

STUDY WORK

Collection of smaller prototypes and scripting projects I’ve worked on.

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Flocking Behavior Demo

Re-created the classic flocking AI behaviors using C++ in Unreal Engine 5.

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FPS Playground Demo

​Prototyped a small FPS sandbox in Unreal Engine 5, featuring minigames and progression systems.

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Music Player Editor

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

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