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Kenechukwu Umelo
Technical Game Designer |
AI
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Gameplay Systems
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Open World
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XR
PORTFOLIO
ABOUT
RESUME
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PERSONAL PROJECTS
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Bot-man vs. Mr. Static |
Boss Battle Prototype
Solo-developed boss encounter built to showcase technical design through enemy behaviors, combat systems, dialogue barks, and scripted encounter flow.
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Lunchroom Rumble 3D |
3D Action Brawler
A 3D action-fighting game inspired by Ed, Edd n Eddy: Lunchroom Rumble, featuring rebuilt gameplay systems, BT-driven AI behaviors, and dynamic combat encounters.
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Flocking Behavior System |
Case Study Project
Implemented classic AI flocking behaviors in C++ using Unreal Engine 5, demonstrating emergent gameplay and movement.
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Game Jams |
Designer & Programmer
A highlight of my best jams entries I've done in collaboration with other talents individuals.
PROFESSIONAL WORK IN VR
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I worked as a
virtual reality programmer
on ambitious VR training simulations and multiplayer games.
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I worked as a
Unity Programmer
on serious games and training simulations for various client services.
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