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Worked on interactive defense training experiences, game modes, and gameplay systems for a multiplayer project.

Training Simulation & Games | Game Programmer

ADDITIONAL WORK

Flocking Behavior System

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Implemented classic AI flocking behaviors in C++ using Unreal Engine 5

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Hi, I’m Kene! Thanks for checking out my work.

I am a technical game designer based on the East Coast and a Quinnipiac University graduate with a Bachelor's in Game Design and Development. I previously worked as a virtual reality programmer for 3 years at start-up companies, where I grew my technical background in C# and C++. I currently specialize in game AI and gameplay systems. I am particularly interested in creating combative, companion, or crowd AI systems and interactive content for open-world or action-adventure games.

 

I am passionate about learning new AI architectures, programming patterns, and solving design problems using prototypes and modular systems in Unity and Unreal Engine. I’m versatile and adaptable, always ready to support any area to enhance player experience and development workflow.

 

My interest in game development started during the PlayStation 2 era with games like Jak II. Exploring the game's open world, NPCs, missions, and debug tool features sparked my curiosity about how games are built behind the scenes. Easily one of the best times I've spent replaying the story, countless times and more. ​​​​​​​

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Outside of game development, you can catch me experimenting with recipes in the kitchen or streaming on YouTube for gaming and game development. I also normally go to retro game stores, FGC events, or explore nearby cities for a good time. 

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