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Technical Game Designer
PORTFOLIO
GAME JAMS
ABOUT
RESUME
Kenechukwu Umelo
PROJECTS
Unreal Engine
Unity
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Flocking Behavior Demo |
AI Programming
Re-created the classic flocking AI behaviors using C++ in Unreal Engine 5.
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FPS Playground Demo |
Systems
Prototyped a small FPS sandbox in Unreal Engine 5,
featuring
minigames
and
progression systems
.
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Lunchroom Rumble 3D |
Systems & AI
Developed a third-person single-player arena brawler, focused heavily on gameplay and AI systems.
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Turn-Based Wrestling Brawl |
Systems & AI
Single-player turn-based wrestling game, featuring a custom-built turn-based battle and utility AI systems.
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In-Engine Music Player |
Tools Programming
Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.
WORK EXPERIENCE IN XR
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I worked as a
virtual reality programmer
on ambitious VR training simulations and multiplayer games.
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I worked as a
Unity Programmer
on serious games and training simulations for various client services.
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