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Interactive defense training experiences, game modes, and first person multiplayer project.

Training Simulation & Games | Gameplay Programmer

ADDITIONAL WORK

Flocking Behavior System

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Implemented classic AI flocking behaviors in C++ using Unreal Engine 5

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Hi, I’m Kene! Thanks for checking out my work.

I am a technical game designer based on the East Coast with a background in design and programming. Previously, I spent three years as a virtual reality programmer at start-up companies, where I built my technical skills in C# and C++. Today, I specialize in game AI and gameplay systems.

 

I'm passionate about bringing game worlds to life through AI behaviors, interactive systems, and gameplay mechanics. Whether I am creating believable NPC systems, engaging enemy and boss behaviors, or prototyping gameplay for content, I enjoy learning different programming architectures and solving design problems through hands-on experience in Unity and Unreal Engine. I'm also adaptable and enjoy collaborating across disciplines to improve player experiences and development workflows.

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My interest in game development started during the PlayStation 2 era with games like Jak II. Exploring the game's open world, NPCs, missions, and debug tool features sparked my curiosity about how games are built behind the scenes. Easily one of the best times I've spent replaying the story, countless times and more. ​​​​​​​

 

In my spare time, you can catch me experimenting with recipes in the kitchen while bingeing Chopped on the Food Network or streaming on YouTube for gaming and game development. I also normally go to retro game stores, FGC events, or explore nearby cities for a good time. 

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