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PROJECTS

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Lunchroom Rumble 3D | Systems & AI

Reimagined 3D version of a 2D chaotic action-fighting game, prototyped in Unity with focus on gameplay and AI systems.

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Turn-Based Wrestling Brawl | Systems & AI

Turn-based wrestling game with custom-built turn-based battle and unpredictable AI through utility AI systems. 

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In-Engine Music Player | Tools Programming

Unity Editor music player enabling users to upload, manage, and stream music directly within the engine.

WORK EXPERIENCE IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Programmer on serious games and training simulations for various client services.

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