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PORTFOLIO

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Mr. Static Boss Battle Solo Developer

Third-person action boss fight featuring a state-driven boss A.I. and enemy bot behaviors using behavior trees.

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Game Jams | Game Designer & Programmer

A collection of the best game jam entries I've done either in teams or solo. My role required flexing both design and programming skills based on the project.

TECH DEMOS

Smaller prototypes and scripting projects I’ve worked on for skill building, exploration, and genuine areas of interest.

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Flocking Behavior Demo | Game AI

Re-created the classic flocking AI behaviors using C++ in Unreal Engine 5.

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In-Engine Music Player | Tools Development

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

PROFESSIONAL WORK IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Programmer on serious games and training simulations for various client services.

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