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Technical Game Designer
PORTFOLIO
GAME JAMS
ABOUT
RESUME
Designer
Programmer
Kenechukwu Umelo
PERSONAL PROJECTS
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Lunchroom Rumble 3D |
Systems & AI
Reimagined 3D version of a 2D chaotic action-fighting game, prototyped in Unity with focus on gameplay and AI systems.
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Flocking Behavior Demo |
AI Programming
Implemented
classic flocking behaviors
of artificial intelligence in C++ using Unreal Engine 5.
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Turn-Based Wrestling Brawl |
Systems & AI
A turn-based wrestling game featuring a custom-built battle system and unpredictable AI powered by utility AI systems.
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FPS Playground Demo |
Systems & Content
Arcade FPS sandbox made in Unreal Engine 5, featuring
mini-games
and
upgrade systems
.
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In-Engine Music Player |
Tools Programming
Unity Editor music player enabling users to upload, manage, and stream music directly within the engine.
PROFESSIONAL WORK IN VR
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I worked as a
virtual reality programmer
on ambitious VR training simulations and multiplayer games.
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I worked as a
Unity Programmer
on serious games and training simulations for various client services.
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