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RoleAR/VR Unity Developer

TenureAugust 2021 - February 2022​

In 2021, I joined Lucid Dream as an AR/VR Unity Developer for serious game development, focused on medical and healthcare industries.

 

I honed my skills in AR and VR development by working on confidential client projects and internal studio projects, including Healthy Holidays, which I spearheaded and led for a five-week development cycle.

Engine/Tools:

Unity, Perforce, Trello, Meta Quest, HTC VIVE

Client Work Contributions

Core Ownerships

  • Implemented new XR interaction mechanics and fixed several bugs for existing training experiences for Meta Quest using Unity and C#.

  • Collaborated with programmer and technical artist to improve upon existing internal customs tools in Unity for better workflow.

  • Worked on innovative mechanics for training simulations, providing a compelling experience for users.

  • Assist in QA for playtesting newly implemented features and provided bug notes in the Excel database for the team to review.

  • Screen-captured and recorded several sessions of client work for co-founders to present at public events.

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*not AI-generated*

Healthy Holidays

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Healthy Holidays is a micro memory game that teaches users the importance of staying safe.

The goal was to raise health awareness during the 2021 holiday season due to the rise of the Omicron variant of COVID-19. The core loop of the game was a matching game that involved players needing to memorize a sequence of orbs to respond to.

Core Ownerships

  • Spearheaded and broke down tasks and requirements with an artist for a five-week development cycle.

  • Scripted the logic for timed sequencing orbs to be called in a specific order for players to memorize and repeat.

  • Developed an orb class in C# to allow the artist to implement sound, VFX, animations, background color change, etc without digging into the scripts.

  • Implemented a game manager to establish the game loop along with tracking win and loss states.

Error Messages for Moblie Users​

I ensured the game was optimized so that players could enjoy the experience on their mobile devices

 

Using HTML, Sublime Text, and JavaScript, I added message errors along with this graphic to alert players to turn their phones sideways since it loads the game with the proper presentation.

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Retrospect

Looking back at my time at Lucid Dream, this was my first job in game development. I learned the importance of not looking down on undesirable roles as I expanded my skills beyond just working in a game engine. I made significant positive impacts on several projects within a short period, but I also supported the studio in other areas such as quality assurance and video capturing. This experience helped increase my confidence to manage large workflows without crumbling to pressure.

 

Communication was the biggest lesson learned and as a game designer, it's important when collaborating to always reach out to others to prevent time from being wasted on time-sensitive tasks as others will always be willing to help me out which resulted in getting tasks done with quality and polish.

 

I am grateful for the service I was able to provide at Lucid Dream.

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