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Kenechukwu Umelo
Technical Gameplay Designer
I often get creative urges to explore mechanics, systems, and concepts inspired by my favorite video games, technology, and media entertainment for skill-honing and learning purposes.
Here's a collection of prototypes and scripting projects I've worked on in my free time.
#BLOCKTOBER2024
Level Design
Engine/Tools:
Unity, Probuilder
Time of Development:
1 Month
My approach to my first blockout was inspired by a small exploratory subway station. Since this was my first time doing a blockout, my main goal was to create a personal process for designing levels through research, blockout references, and experimentation to allow for proper production. I wanted to also test my ability to create exploratory areas and motivate/encourage players to explore unknown areas.
PICKLOCK MINIGAME PROTOTYPE
Design Challenge
(Inspired by Uncharted: The Lost Legacy)
Engine:
Unreal Engine 4
Time of Development:
1 Week
After being inspired by the small interactions in Uncharted: The Lost Legacy. I wanted to strengthen my skills with Unreal Engine 4, visual scripting, and rapid prototyping after taking my first GameDev.TV Unreal course. I spent a week designing and replicating Chloe's pick-lock minigame encounters from the game.
Accomplishments:
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Implemented a locked chest blueprint script and added a customized visual indicator UI and trigger to toggle when players are close to the chest, opening up the picklock minigame upon interaction.
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Scripted the Minigame UI Widget to include several references to allow for the rotating pick handle, angle target detection, and minigame completion check.
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Utilized elements of "game feel" using animations, sound cues, and haptic feedback, and used vector math to give players hints of succession when rotating the pick handle towards the targeted angle.
Shaking and Flashing Animations
Sound Cues
Toggling the UI Minigame
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